My aim is to render the NURBS surfaces in a pretty fashion (not just mono-colour paint-style) - this is important because NURBS are smooth surfaces and some visual indication of curvature is important. NURBS (Non-Uniform Rational B-Splines) surfaces are 3-dimensional surfaces defined by a number of control points. My aim is to develop a cross-platform NURBS surface editor. I've had experience with Fortran and C++, and I tend to pick this kind of stuff up pretty quickly. I'd still call myself a beginner programmer, though I should probably give myself a little more credit than that. I'm hoping it will motivate me to actually get some work done and if you're up for it I'll bounce some ideas around in this thread. ![]() ![]() I know this is an unusual idea - to make a coding "worklog".
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